Minesweeper for vista
This advantage will be hard to quantify, making it nearly impossible to rank Vista scores alongside the current records. Vista allows you to replay each game until you win. After each loss you are asked whether you would like to replay the same game or start a different one.
If you decide to replay, another window appears reminding you that the mines are located in the same places. Replays count towards your statistics and scores. Unfair prior knowledge of a board is illegal and is banned from the world rankings.
Vista scores can not be accepted for world rankings unless the winning game and the game preceeding it are submitted on the same video. UPK offers a time advantage. The past discovery of finite board cycles in Minesweeper resulted in players abusing these cycles to set new world records on the easiest boards.
Replay makes this abuse easier. Microsoft could fix this problem by not allowing replays into the highscores. The only step they take in this direction is not allowing you to win the same game multiple times, and on replays you can lose on the first click.
If you ignore replay UPK, the new Minesweeper is secure. The button with the smiling face is gone, simultaneously eliminating the two cheats that manipulate the face. The winmine. They are replaced by several new keys only editable in binary, none of which allow access to the highscore table. As with all other versions the timer pauses if the game is minimised.
You can screenshot the game, solve the situation and then restore the window. Vista adds a twist to the old story: a preview window appears if your mouse is over a minimised window, so you can look at your paused game!
This is not really a cheat as ranked players can solve situations much faster than this cheat allows. The only reason to believe in God is that the Replay message is a helpful tip, and tips can be disabled in the menu. If you want to start a new game you should be allowed to start a new game without filling in paperwork!
Why do you need messages asking if you want to exit? Players require hundreds of games an hour and these messages are spam. The new graphics will impress everyone. Minesweeper was originally developed by Microsoft for Windows 3. With Windows Vista it was completely reworked and has for example the possibility to replace the mines with flowers.
Minesweeper was also integrated into the Siemens S25 mobile phone. Records, which were achieved on Windows enclosed program versions, are not accepted for international and national best lists, because the current version gives the player the possibility to play on a playing field with the same mine positions several times in a row restart and previous versions are not safe against cheats and hacks.
For competitions and rankings only the programs 'Minesweeper Arbiter', 'Minesweeper X' and 'Viennasweeper' are used. Based on Minesweeper, the paper-based game lighting was developed. At the beginning one of three difficulty levels is chosen, which determines the size of the playing field number of fields and the number of mines. Before the start of the game all fields are covered. The aim of the game is to uncover all fields behind which there is no mine. With the left mouse button the player uncovers a field; if there is a mine under this field, the game is lost.
In the Windows versions and the versions accepted for rankings, however, the first click in normal game mode is never a mine. With the right mouse button he marks a field as a mine. A red flag then appears there. In order to undo this marking, one or two further right mouse clicks on the same field are sufficient depending on the selected setting. To win, it is not necessary to mark mines with the right mouse button. It is sufficient to uncover all fields that do not contain mines with the left mouse button.
Optionally, you can activate so-called markers if you are not sure whether there is a mine under a field. These appear in the form of a question mark on the fields and are also set with the right mouse button. Fields uncovered with the left mouse button that do not contain a mine reveal the number of mines located in the adjacent eight fields.
An uncovered field surrounded by mines on all sides will show an 8. By the numbers of the uncovered fields it is usually possible to find out the whereabouts of the mines. If you double-click with the left mouse button on a uncovered field, in whose neighborhood all mines are already marked or click on it with the left and right mouse button at the same time, the remaining fields are uncovered all at once.
A special role is played by fields that have no mines in their neighborhood: On the one hand, these do not show a 0, but are displayed in a different color. On the other hand, all still hidden fields in your neighborhood are automatically uncovered.
If such a newly uncovered field is also a zero field, this process is continued recursively. At the start of the game and especially at the higher levels there are situations in which you can only guess under which field a mine is. In this version of the game there are 51 mines distributed on the field, the first thing to do is to uncover 26 mines. One field is uncovered alternately; whoever finds a mine may uncover one more. In addition, each player has the option to detonate a bomb once in each game, which will reveal a 5x5 field of his choice completely at once if the player is behind.
Do not mark mines non-flagging - NF In this version of the game the player does not mark any mines. So you are not allowed to use the right mouse button during the game. You have won automatically, if you have cleared all fields, except the mined ones, with the help of the left mouse button. The difficulty of this game variant lies in the fact that you have to remember the identified mine positions. In order to achieve best times on the beginner and advanced level, many professionals use this variant partially even on the whole playing field.
Since the best times of the world's best players in the variant non-flagging are only slightly lower than their best times in the normal game and non-flagging is played less often, it can be assumed that non-flagging, although more difficult for the beginner, is not slower than flagging.
Since , in addition to the official world ranking, which includes both flagging and non-flagging games, there is also an official ranking, which is exclusively reserved for non-flagging best times. The starting point is usually the largest playing field, which is occupied by 99 mines in the standard variant. Such a field can still be solved with some practice; however, times under seconds require good practice. However, clearing a square of this size becomes more difficult the more densely the square is occupied.
Having even more mines laid already results in many failed attempts to get only a first approach to mine clearance. Unsubscribe from Adam Plenty? The object is to cross a minefield starting at the bottom of the grid and arriving at the top.
After each move you are warned of adjacent mines. There are nine levels to the game which add features such as damsels to be rescued, a mine that chases you, and mine spreaders that add or remove mines. The player moves around the grid using a keyboard. In it the player needs to get three paratroopers across a busy road and then across a minefield in order to win medals.
This game was not officially released but was passed between friends at work and through Bulletin Board Systems in the USA. It also featured a rectangular grid of squares 9x15 and warned you of adjacent mines. Its new features included crossing from left to right, counting mines located diagonally, adding a move counter and a timer. Instead of having nine levels it allowed you to change the number of mines from 10 to 40, and you were upgraded from a worm to a Marine.
Relentless Logic in turn inspired various clones. He introduced a Mouse and used the left button to open squares, the middle button to mark mines and the right button to mark safe squares. The grid was increased to 16x16 and the number of mines increased. Brian Dalio USA modifed the game over the next month to allow users to move to any square previously visited. A major innovation was putting numbers in previously visited squares to remind you how many mines it touched.
At the end of the game, incorrectly marked mines were highlighted with an 'X'. When Robert Donner expressed an interest in programming a game for Windows, Curt gave him the sourcecode as a starting point. Over the next year the game evolved into Minesweeper. Sometimes games have similar features completely by accident.
Several early games have been claimed as the origin of Minesweeper purely on this idea. This section discusses various possibilities. The player faces a cube with 27 vertices of which 5 contain randomly placed mines.
Your job is to navigate from 1,1,1 to 3,3,3 without detonating a mine. There is no skill involved, as there are no clues to help you avoid the mines. If you survive your bank account increases, if you lose it decreases. The betting game continues until you run out of money. This is the first known game featuring hidden mines.
David Ahl published many other user submitted programs, including several hidden object games. All of these games were code printouts the user needed to type into their computer. The original edition featured the games Hurkle, Mugwump and Queen. In Hurkle the player has 5 tries to guess the coordinate of a hidden Hurkle on a 10x10 grid. After each incorrect guess the game states the direction of the hidden monster.
In Mugwump the player has 10 guesses to find 4 hidden Mugwumps on a 10x10 grid. After each guess the distance to each Mugwump is stated but not the direction. For example, after guessing 5,5 the game may warn you are 4. These two games are early examples of using clues or numbers to locate objects. In Queen the player places a chess queen on the top or rightmost row of an 8x8 grid.
The player then alternates turns with the computer, trying be first to the bottom left corner using legal chess moves. This is an early example of a grid crossing game. The edition featured Blackbox. In this game the player locates atoms hidden on an 8x8 grid by shooting a ray across the grid and observing deflections. In addition to writing Hurkle, Bob Albrecht also wrote Snark. The player guesses a coordinate and chooses the radius of a net to throw. The game tells you if the Snark is in the net, and your job is to capture it with a zero radius net.
As these surviving examples show, grid games using clues to find hidden objects were common by the early 's. By there was at least one game with hidden mines and another with the object of crossing a grid. Minefield was printed in the May edition of Sinclair User magazine. The player tries to move a tank safely from left to right across the screen.
Mines are randomly hidden by the computer. If a tank explodes, the player tries again with the next one. The game stops when a tank reaches safety and a score the number of lost tanks is displayed at the top of the screen. The player is a Formula 1 racing driver who must drive across 10 increasingly difficult minefields. All mines are visible, and your task is to steer around them. Each level requires 32 moves to cross the screen and there is 1 point for each move taken for a total of points.
Hitting a mine stops the level and gives the player a 5 point penalty before continuing to the next level. A clone of this game, called Mine Driver, was released in by Grupo de Trabajo Software Spain as part of a compilation.
You can see how this list could be endless. Some of these games have been claimed as inspirations for Minesweeper but none are proven to be connected. They are listed for context and historical interest. Little is known about the early Beta versions of Minesweeper. One featured a foot cursor that exploded if it stepped on a mine. Another version had coins which enabled you to survive mines. The game was originally titled 'Mine'.
All beta versions of minesweeper were lost until Damien Moore webmaster of this site discovered Mine 2. This version was made in July and passed between friends at work.
Although the game was called Mines it used bomb graphics. It introduced all the standard rules and mouse functions such as flags and chording. Its three difficulty levels were Beginner 8x8, 10 mines , Intermediate 16x16, 40 mines and Expert 24x24, 99 mines.
F3' and 'Exit'. Options unique to the Preference box included creating custom levels, enabling a 'Ticker' or removing the Menu bar. The Ticker simply ticked each second in imitation of a time bomb.
Sound included a siren for hitting a mine or a rising one octave scale for winning a game. There was a lot of redundancy between the menus. For example, you could access Help from the Help menu, About box or Preference box. Likewise you could access Preferences from the About box or the Game menu, and access About from the game icon or the Help menu.
Despite being options on the Game menu, the Preference box also allowed you to change level and enable sound and marks. The Help file was very detailed. It noted you could find mines by using a "mine detector" or "your foot". Stepping on a mine killed you, while chording was described as taking a "Big Step". The instructions claimed you could select "Safe Step" from the Preferences box, and this would prevent chording if not enough mines were flagged. This appears to be leftover from an earlier version, as Mine 2.
The graphics for mines and flags were changed and Expert level changed to a grid. The game icon changed to reflect the new mine graphics. The Help file had its pictures changed to reflect the new graphics, and all references to feet and death were removed.
The game was officially named Minesweeper for the first time. Menus changed drastically to remove redundancy. The Preferences box was deleted as well as the 'Sound' and 'Ticker' options. Each remaining option was now accessed in one place. You could still enable Sound or Ticks by finding the Winmine.
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